Debik Press Conference + Deadlines for S40
Debik Press Conference + Deadlines for S4027.11.2020 10:28:58
Season 40 is almost upon us, so here's some more of your questions answered by Debik plus the Season Series Deadlines.
PRESS CONFERENCE WITH DEBIK
A new edition of the press conference with the creator of the game is here! Here are his answers on some of the topics you've asked about.
1. Private car Red Bull X 2016 has specification about as good as F1 cars. But on track, times from that car are even slower than F2 and A1GP. Something like 10 seconds slower from F1.
Why such a difference if specification is almost the same?
Debik: Because tyres for private cars are not on the level of F1 tyres.
2. In MRC drivers that are constantly overtaking each other lap after lap are gaining time on solo drivers that are trying to chase them! This should not be happening, DRS zones or not! I see races where it's really really bad, drivers overtake each other 3 or 4 times during a lap and still are gaining time on a solo driver doing clean laps trying to catch up! And we're talking about similar skill drivers here, not a big kahuna and a small fish!
Debik: Logic behind this is - if cars are not fighting but only giving thin air to oponent behind and vice versa during the lap on straights, it gives better times. If they fight in corners it should reduce speed and should cost time. The logic is right and implementation is correct. Altough some ratios to copy real racing might be adjusted. Pls show me some examples to talk further on this topic.
3. How much influence have the new skills? Anything measureable in laptime, for example for in-race-adjustments?
Debik: I am not giving exact answer. Those attributes have smaller influence than "main" attributres. But for example training from 95 to 96 in pace take more time than training from 50 to 53 in other attribute and 95/53 is better than 96/50. This is just example, managers should find their best ratio...
4. A question about new driver skills. New skills will take effect on what type of cars? I imagine something like this based on description:
-Riding Finesse: Moto
-Body Positioning: Moto
-Space Awareness: All, but more influence in NASC
-In-race Adjustments: All
-Adaptability: All, but more influence in rally
Would that description be real or I am wrong?
Debik: Correct except:
-In-race adjustments - this is valid for F1 and A1 at the moment. It requires advanced car to enable this. Classic F3 cars does not offer anything else than simple steering wheel + switching gears.
-Adaptability - is useful when driver does not have enough experience on track. It is totally worthless if driver makes testing laps during practice. So 99% rally.
5. I've noticed that in MRC it seems that going with a lighter car seems to be penalizing drivers a bit more than it perhaps should compared with going with a heavy car, or maybe not penalizing heavy cars enough is a more accurate statement. If two similar drivers in terms of skill set go with the same risk (or similar), does MRC take into account the weight of the car when calculating the chances of making a mistake? Because we know the lighter car will go faster, but just because he is going faster does not mean there's a higher chance he will make mistake, his car is lighter thus more maneuverable and less likely to make big mistakes, unlike the heavy car, if the heavy car driver tries to match the pace (risk wise) of the lighter car, he should absolutely be making more big mistakes. So the question is, does MRC use that logic or one similar. If the answer is no, then how about considering implementing that (or a similar) logic?
Debik: Amount of fuel in the tank is used in lap times calculation. For example simulation on spa 2011 F1 car with 10 litres of fuel gives 01:46.8 lap times while 50 litres gives 01:49.3. Try testing with fresh tyres and different amount of fuel for proof.
6. Do you sometimes think about introducing more race strategy stuff in the whole game? If yes, what could it be?
Debik: Not at the moment. I cannot really think of anything useful and realistic. But I am opened to new ideas.
7. Is it possible to add the medium tire compound to Moto 1 series to mimic real life, where they have Softs, Mediums and Hard tire compounds to select from?
Moto 2 only has 2, softs and mediums I think, and Moto3 only has 2 as well.
Debik: It is possible and likely will be done in next seasons. Altough to have it realistic we would need to allow different compounds for front and rear. This would be much more complicated as we do not have separate influence of front and rear tyres.
8. I just went to the punishments page, and at the time I am sending this question there are roughly 4600 punished users, of those I'm going to safely say that 90% or more punishments are related to multiple accounts created, (that's roughly 4100 cases of multi accounts detected). Don't you think it's time to allow users to be able to have a second driver in some kind of way? If the answer is yes, what's the thinking/strategy behind the implementation, same question if answer is no for implementation of second driver.
Debik: Actually my plan is to enable this during this or next season. Details are still being worked on.
Thanks for your interest!
As always, further questions can be sent to wandaL, to be answered in a future MRC News item.
SEASON SERIES DEADLINES
- NASC Gold Cup
- World TCS
- TCS Europe
- Formula E
- Formula 2 World
- Moto 1
- Indy Junior
- V8 Supercars
- World GT
- 911 Supercup
- Superb Formula
- Moto 2
- F3 World
- Moto 3
- Moto E
- NASC Silver Cup
- F3 Continentals
- F3 Central European
- F4 Regionals
- TCS Regionals
- Moto 3 Junior
- World Rally Series 3
- All remaining series not already mentioned
If you have not applied for any of the above for Season 40, then your driver will automatically be entered into the Rookie Series.
"If the answer is yes, what's the thinking/strategy behind the implementation, same question if answer is no for implementation of second driver.
Debik: Actually my plan is to enable this during this or next season. Details are still being worked on."
WOW!!! Sounds great to me, cant await the details.
Indeed, that would be nice But then I guess maybe current season series won't be enough?
Great to hear about an additional driver, but desperately hoping the "best get better" kind of monopoly can be avoided. Personally hoping that the 2nd driver can be an academy driver competing in karting, junior ranks only until they can graduate to full MRC for example. I have faith!
Do not worry. If Debik excuses me that I leak some additional info on this...
Then I can tell you that there will be game mechanics which will disable somebodystopmes drivers to be ranked number 1 and 2 at the same time
Yes, if everybody (especially the top 50-100 users, or the superlicenced users) can have another driver, that will be harder to get to the top for other users.
Just imagine, the top 20 user have 2 drivers, so that 20 user will be the most of the top 40-50 drivers. Harder to the others to get there to the top series and have a good results.
It's only working, (for example) if you need to have minimum 10 years between your two drivers, or you can't use them at the same series/class/career path, or something similar game mechanic.
We will try to make sure that doesn't happen.
Agree with 2nd point.
(Back to back overtakes - and gaining time)
This is going crazy on some tracks. It looks fun, but also very unrealistic and often makes strategy too random. I bet we all know many cases for this, I just linking some of my races from this season:
Nürburgring : https://www.myracingcareer.com/en/report/39-24671-lapbylap/
RB Ring: https://www.myracingcareer.com/en/report/39-2980-lapbylap/
Sorry that I am lazy but are all of those on straights? If so his statement makes sense... at least for me
Overtakes on straights = no time lost
overtakes on slow parts of the track = time lost
The fedback is much appreciated of course
About lap times with fuel
In real life Nascar tire fall off exceeds the weight difference from fuel burn off, lap times should increase instead of decreasing.
I agree it's completely unrealistic.
Check this race:
Vidmar was in 2nd place until the pitstops. Top 4 were separated by 1,5s.
After the pistops he lost contact and 2s became 16s in just 13 laps.
This is completely unrealistic. Two evely matched car will always fight for position. The one in front would drive defensively and slower. Even if you had two teammates working together they wouldn't be able to drive 1 second faster because of that. It's hard to find 0,1s in motorsport let alone 1s.
Yes, I know this track is another typical example. Lost contact= ~1sec loss/lap here.
One easy suggest could be increasing the tyre wear even in lower categories to not have almost of the tracks easily raced at 100% TA.
Check this, another example for back2back overtakes in A1GP.
From P1 to P5 in 1 lap, 4 times in a race. o.O
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