Table of Contents
1 Formula 1
The Formula 1 series is the highest level of open-wheel racing car competition in the game. Unlike other series, Formula 1 has 15 human-managed teams participating in the competition. Team owners handle all the important things required to run the team. Anybody can become an owner of the team.
1.1 Team Ownership
Every team has owners. Some teams ownership might be a single person, and some teams may have many shareholders. All shareholders vote to accept important team decisions.
1.1.1 Team Purchase
A Share in a team can be purchased via auction for coins. First such an auction will be run before the formula 1 first season. Everybody will have the right to place a bid for one of the teams or take part in group bid for a team. The 15 highest bids will become winners and all members of those bids will receive the team ownership shares. The amount of shares is dependent on the number of coins invested.
1.1.2 Team Ownership Sale
A Share in a team can be sold by the owners at any time. They can sell any amount of shares directly to another user for any kind of reward or place them to auction and receive the coins from the best bid. This is one of the ways to get the team ownership after the Formula 1 start. The auction fee and also the direct sale fee is 10% of the price and is paid by the seller.
Manager who purchases shares via auction or direct sale must wait at least 2 seasons before he can sell the shares. In case of earlier sale, he must give team co-owners a chance to match the sale price, and if anybody is interested he must sell shares (or part of them) to the interested co-owner. The manager must inform co-owners in team forum and wait 48 hours before they can begin to sell their shares.
1.1.3 Team Owner Inactivity
Team owner inactivity is unacceptable. The team is operating and actions are required often. Owners have the right to set a delegate who will take care of business during owner inactivity. Inactive owners without delegation will be notified via email after 7 days. If he is still inactive after another 14 days, his team shares will be placed for sale via auction and the coins will be added to the owner account so he can use them after he becomes active again. If the owner did indeed set a delegate, then becomes inactive, there is no problem unless the delegate becomes inactive or the delegate decides to stop working for the team. Then, after 7 days the owner will be notified by email and after another 14 days, his team shares will be placed for sale via auction.
1.1.4 New Team Investor
This is the last possibility to become a team owner. If finances do not look good, team owners can decide to issue new team shares and increase team budget. This can be done 2 times per season. First share issue is possible during weeks 7-11 of the season and it is available for all teams. The maximum a team can receive is either 3 million shares, or 500 coins worth of shares. Second share issue is possible after the last race of the season. It is available for all teams except the best earning team of the season. The maximum a team can receive is 60% of the difference between income from sponsors, drivers, voting points and rewards of the requesting team and best earning team during the whole season. Maximum of 10% of current shares number can be issued. In both situations, teams can decide to issue only a part of the maximum number of shares, so only that amount of money will be received. The amount of shares requested by the team can be directly purchased by current team owners if all team owners agree on how the shares will be divided between them. If any of them does not agree, the shares will be placed to auction and anybody can bid and win them.
1.1.5 Team Punishments
Formula 1 teams may receive finance punishments if the team, owner or driver breaks the rules regarding advertising of their team. The F1 Commissioner will decide punishments based on the facts of the case and standard punishments.
If a team owner breaks the rules, the team can punish him by taking some of his shares. The amount of shares the team can take from the manager will depend on the severity of the case.
2 Team Manager
Every team has a Team Manager who prepares deals with sponsors and drivers, prepares instructions for car development, prepares deals for facility improvements and handles employees. All these decisions are then validated by the owners.
2.1 Manager Elections
Every user is eligible to take part in the elections but he must be nominated by one of the team owners. The team owners elect the team manager every season. The elections start on the 57th day of the season and ends on the 63rd day of the season, so he has 2 full weeks to perform needed actions before the start of the next season. Owners can also initiate early elections after at least 14 days of the current manager's work if at least 35% of the owners request such an action. These elections also last 7 days.
Every team has 2 drivers during one season. Unlike standard series in Formula 1 there is no automatic system for accepting drivers based on driver rating. Team manager and the owners must take all the variables into account and pick the best drivers for the team.
3.1 Driver Value for Team
Driver has a big influence on the team development in many ways.
The Driver's race results are very important due to financial rewards for teams. It also affects the team coefficient.
Driver rating and charisma affects the direct income of the team from the sponsor deals.
Team popularity represented by the team coefficient is directly affected by the driver rating and his charisma.
A driver uses all his skills to help improve the car. This is important for the future of the team.
A Driver works with the employees in various ways like developing the car and so on. Better man-management skills motivate employees to work harder.
3.2 Driver Contract
It is the responsibility of the team manager to prepare deals with drivers. By day 72, 18:00 CET of the season there must be at least 2 driver deals accepted by drivers prepared by the team manager.
The contract consists of a salary for the driver or a driver payment to the team for a driver seat. A Driver can also donate coins to the team as a part of the deal. All driver contracts are valid for one season.
It is possible to make changes to the driver contract during the season if the team manager and driver thinks so. However, signing bonuses are not possible to change. In this case the team manager and driver must contact The F1 Commissioner to accept changes.
A drivers ongoing contract cannot be cancelled during a season. If a team has signed a driver for the following season but that driver wishes to cancel the contract, then the F1 Commissioner will have to make a ruling on it. If the contract is cancelled, the team's contracts with next seasons sponsors and the signing bonus are also cancelled. The team can then sign a new driver and new sponsors for the following season. The team will be fined with a maximum of €2,000,000 for mismanagement, and the driver whose contract has been cancelled, will have 15 points Charisma deducted from their skill set.
This will be paid immediately by the team or driver when the driver accepts the team's contract offer.
The team can pay a driver's manager coins for signing the driver to the team. This will be paid immediately when the driver accepts the team's contract offer.
The team pays the driver every Monday the agreed-upon amount of money.
The team pays a win bonus to the driver if he/she wins the race.
The team pays a point bonus to their driver if the driver earns race points.
If an F1 team becomes Constructors Champions they pay a constructors bonus to their drivers from the prize money won.
3.3 Signing F1 Drivers
Formula 1 teams can sign a driver(s) at any point of a season. However each team needs to have 2 drivers signed before day 72, 18.00 CET in the previous season. If a team doesn't have the required 2 drivers signed at this point then the team will be disqualified from the Formula 1 Series.
The F1 Commissioner may allow drivers to race for their team without payment in some situations. For example, drivers who drop out of the Top 100 or 200 rankings whilst driving for the one team.
4 Team Finances
Team finances are the most important part of team management. Practically, money is everything. Driver contracts, sponsors, car development budget, facilities, employee salaries and so on.
The total income of the team is expected to be between 20 and 50 million.
4.1 Budget Before First Season
Every team is purchased for a certain amount of coins. The more coins paid, should mean a better start position for a team, therefore the budget at the beginning is higher for more expensive teams. Budget ranges are 45 million for the cheapest team and 60 million for the most expensive team. Weighted average is used to calculate other team budgets. If the cheapest team is purchased for more than 75% of the most expensive team price, then the starting budget will be higher than 45 million.
4.2 Sponsor Deals
Sponsor deals are very important. Every team can sign up to 3 major sponsors for the whole season and up to 3 minor sponsors signed for a shorter period. Estimated income from sponsors is between 20 and 30 million per season.
Sponsor deals depend on many things. Team coefficient which represents team popularity, quality of hired PR managers, ratings of the drivers, charisma of the drivers and the number of team supporters.
The team supporters are users from the game who are fans the team. He does not have to be an owner of the team but is more valuable if he has high experiences. Every user can be fan of just 1 team so it is a challenge for team owners and manager to attract more users as fans. This shows the wider range of a teams popularity
Teams can accept sponsors for the following season anytime they wish during the current season and receive signing bonuses from those sponsors immediately. However, at the end of the season teams have better chances to receive better sponsors as drivers are signed and team ratings are likely higher.
4.3 Financial Rewards
Similar to real F1, the best teams in the Constructors Championship are rewarded. Here the Top 10 teams are rewarded with 10 million for the winning team down to 1 million for the 10th placed team.
4.4 Donation to a team
Any user who has a driver with a rating over 200.000 in the game can donate some of their in-game funds to any of the F1 teams. Each team can receive a maximum of €5,000,000 per season, and donations are only accepted during Week 11 for the following season. The only exception to this is for drivers who have signed for the new season. They can donate as they sign a contract, but their donations still go towards the allocated €5,000,000.
4.5 Donating voting points
Users can also donate their voting points to any team of their choosing. At the end of the season, donated voting points are automatically exchanged to in-game money for the teams. The team that receives the most voting points will receive €3,000,000, whilst the rest of the teams earn points depending on how many they received compared to the team that received the most. For example, a team that received half as many voting points will receive €1,500,000. Voting points can also be carried over into future seasons if the minimum target set by teams is not achieved.
Voting points can also be earned here, and they can also be exchanged by managers for coins with a small fee going to MRC.
4.6 Negative Balance
If an F1 team goes into negative balance then the game engine sets limits for the team's financial transactions and the team gets daily fee for it. Daily fee is 5% and it will be counted from team negative balance. The team cannot do the following while in negative balance:
5 Team Facilities
Every team needs a place to operate. There are various facilities where team employees spends time during work or after work. Some facilities help building a better car, while others help to run the team better.
This is the main team building where most of the teams employees works. It consists of offices, meeting rooms and so on. Better headquarters improve the productivity of the team employees and also makes a good impression to team visitors.
To gain a competitive advantage, every team must do its own research and develop better components for the car. The R&D Center is the place to do so.
The most important part of the car developed merely by the team is the chassis. The Chassis department is the facility where development of that chassis takes the place.
It is not necessary for the team to build its own engine. But once the team decides to do so this facility is essential.
The Workshop is where the cars are built. The quality of this facility affects the quality of the built cars - racing cars and models for wind tunnel.
The Computer-aided Design Network helps your car design team to work with better efficiency. It provides better precision and also a simulation of a designed parts performance.
The Computer-aided Manufacturing Network helps your workshop staff to build better quality cars. It provides better precision for parts building and also improves the manufacturing speed.
The Wind tunnel is the right place to test the aerodynamic performance of the proposed cars. Better wind tunnels allows testing of bigger models which means better results.
This is where engineers can test the fully built car in real track conditions.
Employees need rest after work so they don`t lose motivation to work the next day. This is where team managers bring potential sponsors.
The Museum improves popularity of a team with a long and successful history. It gives a good impression to potential sponsors too.
5.1 Sell Facility
F1 teams are able to sell their facilities if they feel that they have made a mistake when they originally built them. Facilities are categorised as either primary or regular facilities. Primary and regular facilities have separate rules if they are to be sold.
5.1.1 Primary Facilities
Primary facilities are:- Chassis department, engine department and research & development center.
-Maximum allowed part quality after downgrading facility from level 5 to level 4 is 80%
-Maximum allowed part quality after downgrading facility from level 4 to level 3 is 61%
-Maximum allowed part quality after downgrading facility from level 3 to level 2 is 43%
-Maximum allowed part quality after downgrading facility from level 2 to level 1 is 26%
-Maximum allowed part quality after downgrading facility from level 1 to level 0 is 10%
-If the part has lower quality than limit set in the above, then the 0.95 coefficient will be used to downgrade the part. For example - if you downgrade R&D LvL 4 to LvL 3 and you have cooling with quality of 50%, then the quality will be lowered to 0.95*50% = 47.5%.
Parts will not be improved later when teams build the level back.
Potential of the parts will stay the same so they can be later upgraded.
Refund of selling the facility is 60% of the construction price.
5.1.2 Regular Facilities
All regular facilities can be downgraded without restrictions. Teams will get 60% refund of the building cost.
6.1 F1 Employees Roles
Every team needs employees to be able to operate. There are various employee positions in the team. All employees are divided into working teams and every team has different tasks.
The Chief designer is responsible for all car part developments. He is responsible for all designers and their work. He is the most important person that affects how good your team`s car will be. He should be a good car designer and also should have good project manager skills. His designer skills affect the quality of the developed parts. If he has bad skill, his influence on the outcome might spoil the work of designers in the team. His project manager skills affects the work of the employees in all design teams under him. Good project managers can get the most out of his employees skills while poor project managers cannot prevent miscommunication and other troubles between his employees.
The Chief engineer is responsible for manufacturing the developed car parts. He is the leader of the engineering team which directly affects the reliability of the parts. They also prepare parts for testing during the parts development. His project manager skill is important for keeping his employees focused on work while his engineering, mechanic and design skills affect the outcome of the engineers work.
The Chief mechanic is the leader of all the mechanics. He influences the co-operation of all mechanics which is a result of his project management skills, while he can do the mechanics work himself. In his case the mechanic skill is not necessary, although you may not need to pay for an extra employee if the Chief Mechanic is capable for mechanical tasks.
The Chief racing engineer is the leader of all the racing engineers. He is responsible for both racing engineering teams and also for testing engineering. Their primary task is to analyze data from the track and to help set the best car setup for the driver. They are also vital in car development because their analysis from the track is important feedback for car designers. Again, the chief racing engineer uses his project manager skill to help his employees work better, while his race engineer skill is important for his own impact on the team`s results.
The Chief testing engineer is an important person regarding car development. He works under the chief racing engineer while he leads all the racing engineers during car testing. He should be a good project manager, race engineer and also the design skills help with feedback for the design teams.
The Chief commercial manager is an important person regarding team finances. He is the leader of all the commercial managers which means he should be a good project manager. He also directly influences the result of the commercial department with his PR skill which is a good for sponsor contracts and helps to build a good team image and popularity, which also affects sponsor offers.
There are two head racing engineers and two racing engineer teams. One for each car. That means every driver has services of the whole racing engineers team dedicated for his needs. The Head racing engineer is the leader of one such team so he needs good project manager skills and should also be a good racing engineer himself to guarantee good results of his team`s work.
There are three design team leaders possible with one design team for each of them. Every design team can only work on one project at a time so the whole team can work on 3 separate projects. The Design team leader works under the chief designer but still needs good project manager skills to get the most from his employees while also being a capable car designer himself.
The Commercial manager is an employee working under the chief commercial manager. He works on tasks scheduled for the commercial department and his primary needed skill is PR manager.
A Designer works in one of the three design teams on a desired project. His main required skill is car designer.
An Engineer is an employee who works under the chief engineer and manufactures the car parts. Skills required for him are racing engineering, mechanic and design.
A Racing engineer is an employee who works in one of the two racing engineering teams. He primarily uses his race engineer skill.
6.2 Employee Contracts
F1 teams can have employees in two ways. First is to hire employees normally and second is to use F1 shareholders/drivers employees.
Teams can hire their own employees to help team performances. To hire employees the team manager or assistant must first visit the team profile and then the team manager or assistant can go to the employee market and select employee(s) to hire.
Team managers can select 10 employees from the team shareholders/drivers to help the team performances. These 10 employees can be changed anytime the team managers wishes.
6.3 F1 Pitcrew
Every F1 team has their own pitcrew. Both drivers are use the same pitcrew. In F1 races drivers use the team's pitcrew instead of their own. Team managers choose the best possible pitcrew for the race.
7 Formula 1 Car
F1 teams develop their own cars for Formula 1 seasons. The game does not give default cars to Formula 1 teams.
7.1 Create Formula 1 Car
Teams can create their cars from scratch whenever they wish to do so. Teams should create the chassis before any aerodynamic parts otherwise those parts are not going to fit to the new chassis. Mechanical parts are not connected to the chassis and can therefore be created before or after chassis creation.
After the chassis is built the team receives basic aeroparts which are about half the quality to that of the chassis. Teams can use these parts, upgrade them or create totally new parts which are connected to the current chassis.
7.2 Upgrade Formula 1 Car
Team can upgrade every car part during the season if they wish to. There are no limits to upgrading parts except if the team uses a modified chassis and modified aeroparts from previous season.
7.3 Modify Car for Next Season
During the last week of the current season, a team can request to modify the old chassis if they cannot create a new one for next season. If a team chooses this option then there will be a 20% downgrade to their chassis. The system will generate new, standardised aeroparts for that chassis which will be roughly 50% of the quality of the chassis. These standardised aeroparts cannot be upgraded, but the team may then create new aeroparts afterwards.
7.4 Cancel Project
If the team is in a bad situation or made a mistake then they have the possibility to cancel some of the started projects. If a team cancels their project they will fail to complete the project, but will receive 90% of a refund of the project budget.
Suppliers must be selected before F1 series finalisation, which falls on the 72nd day of the season at 18.00 CET. Otherwise the system will automatically select the worst possible parts from the suppliers which are required. The system will also select the worst possible parts if a team's finances are in negative numbers and if the team has failed to select suppliers. Suppliers are not required if a team has produced parts by themselves.
7.6 F1 Engine
Modern Formula 1 engines consists of 4 main parts - Combustion Engine, MGU-K, MGU-H and Turbocharger. These parts are developed as separate project and then combined together in Engine department.
7.6.1 Engine Tuning
Key part of custom made engines is the possibility to tune the engine. There are 3 tuning parameters which basically describes how are the engine parts connected and synced. Using wrong parameters would decrease engine performance while using good parameters would increase engine power. Some parameters might give better maximum speed or acceleration, while others might give more to handling or braking. Also improving reliability of engine can be done at the cost of lower power. After setting the parameters results of the tuning will be known next morning.
7.6.2 Engine Analysis
Once tuning results are published team managers can check the details of each tuning. There is a comparison table where he can easily see the difference between this tuning parameters and previous tunings which gave best results on engine quality, maximum speed or other attributes.
7.6.3 Using the Engines
If manager is pleased with the tuning results he can save the engine and this saved engine will be available to use on the car. Different saved results can be switched at any time during the season so different engine specification can be used for different tracks.
Alternative strategy for the teams is to purchase engines from suppliers. The difference is that engines from suppliers are finished products and cannot be tuned.