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NASC Improvements

Official MyRacingCareer.com Magazine
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NASC Improvements

English 23.12.2021 13:28:38
Following a thorough analysis and feedback from managers, some changes have been made to NASC series.
NASC series are a notable part of MRC, especially for our United States managers. A few seasons ago the MRC Team received detailed feedback on how NASC racing could be improved, and the changes made are as follows. Please note that some of these changes may only apply to NASC Gold Cup.


BETTER RACING

Beginning from Season 44, modifications to stock car series were made in order to improve passing, which was too difficult in most ovals. It appears that these have worked okay but we are always receptive for suggestions on how to improve.
Efforts were also made to make racing more realistic at Daytona and Talladega.


TYRE WEAR

Both the specific tyre wear for NASC tyres and some tracks have been tweaked in order to better represent the real tyre wear that happens in NASCAR racing. In real life tyres may drop off by almost 2 seconds during a fuel stint in certain tracks. We think this will make life more interesting for managers and open up strategies.


MORE POSSIBILITIES

Speaking of strategies, there are two new things specific to NASC. One is the differing number of tyres available per event. In real life some races have 6 sets of slick tyres available but others may have as many as 13 sets according to the wear of the racetrack. This has been added so in a high wear track like Atlanta, you may opt for more pitstops and quicker pace overall.
Conversely, we've added the option to refuel only in pitstops. Maybe less pitstops with less tyre wear will be the winning option? Managers will have to test tyre wear and decide for each race. Maybe Michigan will do with less stops? Maybe Darlington will be won by a late stop for tyres?


We hope the changes will improve the experience and as always, we're open for more feedback and more suggestions. We're aware that there are still some things to improve, such as pits closure, but we thought this was a good way to start.
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23.12.2021 16:45:44 - fredyflojd - Reply
Nice, but I end up in Indy because yesterdays mess with game. One season thrown away.
24.12.2021 04:58:07 - Austria PaleRider - Reply
Great, thanks Jordi!
24.12.2021 06:11:19 - United States jcgoble3 - Reply
Awesome! As an American manager with a driver in NASC Gold Cup for five seasons now (and soon a 6th), and a real-life NASCAR fan, I'm happy to see improvements being made for more realism. I'm sad that all of my carefully recorded tire wear data now probably has to go in the bin, but such are the bumps on the road of progress.

(Can the next improvement be more realistic yellow flags, i.e. proper pace car speed, proper pit procedures such as closing pit road when the caution comes out, etc.?)
27.12.2021 20:50:16 - Spain JordiMontané - Reply
Reply to: 24.12.2021 04:58:07 - PaleRider
Thanks for the support mate
27.12.2021 20:57:55 - Spain JordiMontané - Reply
Reply to: 24.12.2021 06:11:19 - jcgoble3
This is something that we've talked about for some time. I will pester Debik about it. It's something that would also apply to Indy...
29.12.2021 04:20:10 - Brazil GustavoMuller - Reply
First race at Daytona looks nice. A lot of passing. But I think we have a problem: looks like the drafting of the game looks just to the car in front. This generates a lot of small groups (one group each time a car loses the draft) and not a huge group like in real races!

And it's impossible to jump from one group to the other (this is exactly what happens in real life, but for that works we need to stay in the group more easily)
03.01.2022 18:05:57 - Slovakia DebiK - Reply
Reply to: 29.12.2021 04:20:10 - GustavoMuller This post was edited - 03.01.2022 18:05:57
I saw that myself. This happened mostly after safety car, because gap between cars during safety car is calculated by default constants and it is aroun 0.6-0.8s... this is OK for F1 or similar cars but not for nascar. Also gaps att he start have been too big... I adjusted constants for NASC and in second race it seems to be quite good... Check the restarts too...
31.01.2022 17:32:13 - Schnuederlue - Reply
Thanks for these changes. Seems much more realistic to me, even if real "pack racing" on the Superspeedways still doesn't work. Anyway, could you have a look on Phoenix, please? Gaps are still huge (0.8-0.9s usually), which makes overtaking really hard. And as this is the Championship Race, this is the most important race.
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